![]() Furthermore, both sides of the stage have permanent walk-off edges, favoring chain throws or simply camping the edge the frequent absence of a lower blast-line also negates any off-stage play. Another major issue with the stage is its deep slope design, which, besides being awkward to fight on, can create a cave of life effect since players can DI and tech into the ground. Many players take issue with Green Hill Zone for its extremely campy nature: the most effective strategy when fighting here is to camp the signposts, which have a centralising effect due to their significant defensive power for an already highly defensive game, can severely elongate the flow of the match. On March 17th 2009, the BBR announced that the stage should be banned, as opposed to its former status as a counterpick, and the stage has since been universally banned in tournament play. However, the crumbling floor and Checkpoint Marker do not appear in the part of the level the stage is based on. The layout of the Smash stage is loosely based on the beginning stretch of Act 1, with the starting area and raised cliff with a Ring Monitor being modeled offscreen, and the stage itself being a condensed version of the following stretch of the level, in which there is a wooden bridge followed by a curved divot in the ground. It records the player's score and time, and maintains their progress in an Act should they lose a life. A Checkpoint Marker is an object activated upon running past it, momentarily spinning the orb on its top and then making the orb glow red. Crumbling ground is a piece of terrain often found at the edge of cliffs, and quickly deteriorate once stepped on. Green Hill Zone also introduced various elements now prominent in the series. The conventions and aesthetic of Green Hill Zone have since been reiterated multiple times throughout the Sonic series by stages such as Windy Hill Zone in Sonic Lost World, Emerald Hill Zone in Sonic the Hedgehog 2, and Seaside Hill in Sonic Heroes, and the stage itself has been revisited multiple times, starting in spin-offs, crossovers, and easter eggs, but eventually working its way back into the main campaigns of Sonic platformers starting with Sonic Generations, being placed as the introductory level of that game, Sonic Mania, Sonic Forces and Sonic Frontiers. Various other structures are found, such as shuttle loops and totem poles, as well as bridges, tunnels, and swinging platforms that connect the various parts of the stage. Located on South Island, it is an area consisting of distinctively checkered ground with a grass surface and a lush biome, including palm trees and multiple flower species. Green Hill Zone debuted as the starting stage in Sonic the Hedgehog. Green Hill Zone, as it originally appeared in Sonic the Hedgehog. Occasionally, Tails, Knuckles, and Silver run along it. The background features a giant shuttle loop with a 1-Up monitor above it. They disappear on their own after a while. After a few seconds, spinning lampposts stop and can be attacked again. They only deal 10% /8% damage, but cause decent knockback with KO capabilities. They are normally blue, but when attacked they turn red and start spinning: in this state they are able to hurt players other than the original attacker. Occasionally, checkpoint lampposts randomly spring up. The broken parts regenerate after 20 seconds. The sections will naturally break after a random amount of time between 90-150 seconds, regardless of how much damage it has taken. The ground of the middle part is split into three sections that are susceptible to attacks, and the sections will crumble away if they sustain enough damage (125 /100 damage), transforming the center of the stage into a pit. The stage consists in a single piece of land with a bridge on its left, walk-offs at both sides and a depression in the middle. In Brawl and Ultimate, Sonic is fought here for his unlocking battle. It is unlocked after Sonic himself is unlocked in Brawl but is available from the start in subsequent games. Green Hill Zone ( グリーンヒルゾーン, Green Hill Zone) is the stage that represents Sonic the Hedgehog in Super Smash Bros. The ground can collapse after attacking it, so be careful! ![]() A Point Marker will twirl when the ball is hit, dealing damage to anyone nearby. The concave landscape and blue Point Marker are iconic to this stage. ![]()
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